/*
 * This file is part of the OregonCore Project. See AUTHORS file for Copyright information
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

 /* ScriptData
 SDName: Ysondre
 SD%Complete: 90
 SDComment: Mark of Nature & Teleport missing
 SDCategory: Bosses
 EndScriptData */

#include "ScriptMgr.h"
#include "ScriptedCreature.h"

enum eEnums
{
    SAY_AGGRO = -1000360,
    SAY_SUMMONDRUIDS = -1000361,

    SPELL_SLEEP = 24777,
    SPELL_NOXIOUSBREATH = 24818,
    SPELL_TAILSWEEP = 15847,
    //SPELL_MARKOFNATURE   = 25040,                        // Not working
    SPELL_LIGHTNINGWAVE = 24819,
    SPELL_SUMMONDRUIDS = 24795,

    //druid spells
    SPELL_MOONFIRE = 21669
};

class boss_ysondre : public CreatureScript
{
public:
    boss_ysondre() : CreatureScript("boss_ysondre") { }

    struct boss_ysondreAI : public ScriptedAI
    {
        boss_ysondreAI(Creature* pCreature) : ScriptedAI(pCreature) {}

        uint32 m_uiSleep_Timer;
        uint32 m_uiNoxiousBreath_Timer;
        uint32 m_uiTailSweep_Timer;
        //uint32 m_uiMarkOfNature_Timer;
        uint32 m_uiLightningWave_Timer;
        uint32 m_uiSummonDruidModifier;

        void Reset()
        {
            m_uiSleep_Timer = 15000 + rand() % 5000;
            m_uiNoxiousBreath_Timer = 8000;
            m_uiTailSweep_Timer = 4000;
            //m_uiMarkOfNature_Timer = 45000;
            m_uiLightningWave_Timer = 12000;
            m_uiSummonDruidModifier = 0;
        }

        void EnterCombat(Unit* /*pWho*/)
        {
            DoScriptText(SAY_AGGRO, me);
        }

        void JustSummoned(Creature* pSummoned)
        {
            if (Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
                pSummoned->AI()->AttackStart(pTarget);
        }

        void UpdateAI(const uint32 uiDiff)
        {
            if (!UpdateVictim())
                return;

            //Sleep_Timer
            if (m_uiSleep_Timer <= uiDiff)
            {
                if (Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
                    DoCast(pTarget, SPELL_SLEEP);

                m_uiSleep_Timer = 8000 + rand() % 7000;
            }
            else
                m_uiSleep_Timer -= uiDiff;

            //NoxiousBreath_Timer
            if (m_uiNoxiousBreath_Timer <= uiDiff)
            {
                DoCastVictim(SPELL_NOXIOUSBREATH);
                m_uiNoxiousBreath_Timer = 14000 + rand() % 6000;
            }
            else
                m_uiNoxiousBreath_Timer -= uiDiff;

            //Tailsweep every 2 seconds
            if (m_uiTailSweep_Timer <= uiDiff)
            {
                if (Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
                    DoCast(pTarget, SPELL_TAILSWEEP);

                m_uiTailSweep_Timer = 2000;
            }
            else
                m_uiTailSweep_Timer -= uiDiff;

            //MarkOfNature_Timer
            //if (m_uiMarkOfNature_Timer <= uiDiff)
            //{
            //    DoCastVictim( SPELL_MARKOFNATURE);
            //    m_uiMarkOfNature_Timer = 45000;
            //}
            //else
            //    m_uiMarkOfNature_Timer -= uiDiff;

            //LightningWave_Timer
            if (m_uiLightningWave_Timer <= uiDiff)
            {
                //Cast LIGHTNINGWAVE on a Random target
                if (Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
                    DoCast(pTarget, SPELL_LIGHTNINGWAVE);

                m_uiLightningWave_Timer = 7000 + rand() % 5000;
            }
            else
                m_uiLightningWave_Timer -= uiDiff;

            //Summon Druids
            if ((me->GetHealth() * 100 / me->GetMaxHealth()) <= (100 - (25 * m_uiSummonDruidModifier)))
            {
                DoScriptText(SAY_SUMMONDRUIDS, me);

                for (int i = 0; i < 10; ++i)
                    DoCast(me, SPELL_SUMMONDRUIDS, true);

                ++m_uiSummonDruidModifier;
            }

            DoMeleeAttackIfReady();
        }
    };

    CreatureAI* GetAI(Creature* pCreature) const
    {
        return new boss_ysondreAI(pCreature);
    }
};

class mob_dementeddruids : public CreatureScript
{
public:
    mob_dementeddruids() : CreatureScript("mob_dementeddruids") { }

    struct mob_dementeddruidsAI : public ScriptedAI
    {
        mob_dementeddruidsAI(Creature* c) : ScriptedAI(c) {}

        uint32 m_uiMoonFire_Timer;

        void Reset()
        {
            m_uiMoonFire_Timer = 3000;
        }

        void UpdateAI(const uint32 uiDiff)
        {
            if (!UpdateVictim())
                return;

            //MoonFire_Timer
            if (m_uiMoonFire_Timer <= uiDiff)
            {
                DoCastVictim(SPELL_MOONFIRE);
                m_uiMoonFire_Timer = 5000;
            }
            else
                m_uiMoonFire_Timer -= uiDiff;

            DoMeleeAttackIfReady();
        }
    };

    CreatureAI* GetAI(Creature* pCreature) const
    {
        return new mob_dementeddruidsAI(pCreature);
    }
};

void AddSC_boss_ysondre()
{
    new boss_ysondre();
    new mob_dementeddruids();

}

